Charles Landry: who makes a city?
Comedia director and Creative Cities contributor Charles Landry has been at the forefront of the conversation about creative cities for the past three decades. In this series of short videos, Landry unpacks some of the key terms and ideas around creative city building.
Who makes a city?
In this video, Landry discusses the difference between the “urban engineering” approach to city-making and the “creative city” approach. The former is focused on engineering problems and architecture, the built environment or “hardware” of a city, while the latter is focused on “soft”, human uses of a city. The creative city approach considers the city as a sensory experience, and seeks to understand how human beings relate to the physical and how people respond to their surroundings — how we relate to our cities and experience places through our senses and emotions, the primary drivers of human existence — and to use this knowledge inform how we build our cities and make places.
Landry raises an important issue about who we charge with the responsibility to plan and build our cities. In most cases those disciplines which offer rich opportunities for understanding human use of space, and of the effect of our environment on our health and happiness, are excluded from city making in favour of those who provide technical solutions. This may be one of the reasons why indices of happiness and wellbeing far lower than they should be considering the prosperity of many of our cities.
What is the role of government?
Landry posits that the role of government (whether central, local, or any entity with power) is to provide the conditions to allow people to express themselves well. Government can either stimulate or stifle creativity through regulatory and incentive structures: good structures enable better solutions, and allow room for individuals to respond to challenges and opportunities.
As Landry says in this video, a lack of ideas is never the problem, the question to ask is: what are the nature of the barriers around having ideas?
Allowing creativity to occur is allowing exploration and experimentation. Good government should encourage curiosity. Imagination is a springboard for creativity and innovation, from which an invention, new process or product might spring. Landry says “there’s a seamless thread of things which create the lifeblood of a city. The key point is the capacity to interact.”
Landry goes on to make the connection between the role of government in encouraging imagination and the key role place plays in stimulating creative thinking. In addition to creating an atmosphere conducive to innovation, cities need an environment which promotes interaction, a physical setting which encourages people in public space to have a conversation, cross-fertilise ideas, and see things from a different perspective. As Landry notes, this is why it is so important to note the genuine differences between a business park and shopping mall, for example, and a street or creative hub. Genuinely social, multi-use spaces provide a more fertile environment for creative pollination.
Why do cities everywhere want to be “creative cities”?
What started as a small idea, asking “can we do things differently?”, has grown into a global movement. Cities all over the world are recognising that we have entered a new era, described by some as the “knowledge economy”, and yet most of our cities and government structures were built for an industrial age, so cities need to look at their strengths and challenges from a new perspective. Another key shift has been from the dominance of nation states to the renewed importance of cities as global centres in themselves.
Landry says cities are now placing a focus on being “identifable in some sort of way”, and cites two studies to highlight the new mindset that makes this essential. As recently as 15 years ago, 80% of people moved to a new city for a job opportunity, whereas in a study conducted by CEOs For Cities last year, 64% chose the city before the job.
This is prompting city leaders and makers to ask: what makes people choose one city over another?
Wellbeing and quality of life play a major part, in walkable, accessible places, where they can have a rich experience and can do many things in one day. They want distinctive, “authentic”, experiences, which in the globalised world we live in means taking a little from everywhere, with a local twist. Landry says the challenge is for cities to be “globally oriented but locally focused” — creating real places and genuine quality of life for people at a human scale while ensuring the ability to connect and compete with the world.
Which creative city ideas do you want to learn more about? Is your city adapting to the information age? Share your thoughts and join the discussion below.




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